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Art

Mediums:
2D Digital
3D Digital

Photography
Videography
Oil Pastels
Coloured Pencil
Graphite Pencil
Chalk
Charcoal
Digital Art:
Graphic Design
Motion Graphics
Digital Painting  Typography
3D Modeling
Editing
Color Spaces
Concept Art
Character Sheets


 
Skills:
Color Theory
Storyboarding
Typography
Package Design
UX / UI
Renders
Character Design
Environment Art
Advertisements


 
Software:
Adobe Photoshop

Adobe Illustrator
Adobe Premiere Pro
Adobe After Effects
Adobe Indesign
Autodesk Maya
Autodesk Mudbox
Blender

Clip Studio
Art is where all my creative endeavors started;  what began with pencils and MS Paint turned into pastels and Maya. But despite a lifetime fervor for art, I fell into conflicts that halted artistic projects during the formative ages of 14 to 18 (2013 to 2017). Pursuing art courses at a non-art college reminded me that I needed to work even harder to catch up to the level I wanted to achieve, and this led to an exploration of various media, subjects, and disciplines within art.

My scholastic artwork emphasized themes of history, philosophy, sociology, ethics, religion, and technology. Artworks played off of academic works such as my presentations with the Northeast Regional Honors Conference and interwoven with my secondary majors of marketing and computer science.

As an artist, my consistency lies in overarching themes and intentions rather than a coherent, singular art style. Many of my academic and personal works lean into a realistic technique but draw significant influence from non-realist techniques including cubism and surrealism. My fascination with art history, psychology, and fiction has manifested into artworks that tap into my personal health struggles, visual representations of complex human experiences, and fantastical creations that can only exist within the realms of fiction.
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